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- s -
SEASON_AUTUMN :
system.h
SEASON_EASTER :
system.h
SEASON_HALLOWEEN :
system.h
SEASON_NEWYEAR :
system.h
SEASON_SPRING :
system.h
SEASON_SUMMER :
system.h
SEASON_WINTER :
system.h
SEASON_XMAS :
system.h
SERVER_DEMO_CLIENT :
server.h
SERVER_FLAG_PASSWORD :
protocol.h
SERVER_FLAG_TIMESCORE :
protocol.h
SERVER_MAX_CLIENTS :
protocol.h
SERVER_TICK_SPEED :
protocol.h
SERVERCAP_CURVERSION :
protocol_ex.h
SERVERCAPFLAG_ALLOWDUMMY :
protocol_ex.h
SERVERCAPFLAG_ANYPLAYERFLAG :
protocol_ex.h
SERVERCAPFLAG_CHATTIMEOUTCODE :
protocol_ex.h
SERVERCAPFLAG_DDNET :
protocol_ex.h
SERVERCAPFLAG_PINGEX :
protocol_ex.h
SERVERCAPFLAG_SYNCWEAPONINPUT :
protocol_ex.h
SERVERINFO_64_LEGACY :
masterserver.h
SERVERINFO_EXTENDED :
masterserver.h
SERVERINFO_EXTENDED_MORE :
masterserver.h
SERVERINFO_INGAME :
masterserver.h
SERVERINFO_LEVEL_MAX :
protocol.h
SERVERINFO_LEVEL_MIN :
protocol.h
SERVERINFO_MAX_CLIENTS :
protocol.h
SERVERINFO_VANILLA :
masterserver.h
SHA256_DIGEST_LENGTH :
hash.h
SHA256_MAXSTRSIZE :
hash.h
SHOW_OTHERS_NOT_SET :
gamecore.h
SHOW_OTHERS_OFF :
gamecore.h
SHOW_OTHERS_ON :
gamecore.h
SHOW_OTHERS_ONLY_TEAM :
gamecore.h
SOUND_BODY_LAND :
protocol.h
SOUND_CHAT_CLIENT :
protocol.h
SOUND_CHAT_HIGHLIGHT :
protocol.h
SOUND_CHAT_SERVER :
protocol.h
SOUND_CTF_CAPTURE :
protocol.h
SOUND_CTF_DROP :
protocol.h
SOUND_CTF_GRAB_EN :
protocol.h
SOUND_CTF_GRAB_PL :
protocol.h
SOUND_CTF_RETURN :
protocol.h
SOUND_GRENADE_EXPLODE :
protocol.h
SOUND_GRENADE_FIRE :
protocol.h
SOUND_GUN_FIRE :
protocol.h
SOUND_HAMMER_FIRE :
protocol.h
SOUND_HAMMER_HIT :
protocol.h
SOUND_HIT :
protocol.h
SOUND_HOOK_ATTACH_GROUND :
protocol.h
SOUND_HOOK_ATTACH_PLAYER :
protocol.h
SOUND_HOOK_LOOP :
protocol.h
SOUND_HOOK_NOATTACH :
protocol.h
SOUND_LASER_BOUNCE :
protocol.h
SOUND_LASER_FIRE :
protocol.h
SOUND_MENU :
protocol.h
SOUND_NINJA_FIRE :
protocol.h
SOUND_NINJA_HIT :
protocol.h
SOUND_PICKUP_ARMOR :
protocol.h
SOUND_PICKUP_GRENADE :
protocol.h
SOUND_PICKUP_HEALTH :
protocol.h
SOUND_PICKUP_NINJA :
protocol.h
SOUND_PICKUP_SHOTGUN :
protocol.h
SOUND_PLAYER_AIRJUMP :
protocol.h
SOUND_PLAYER_DIE :
protocol.h
SOUND_PLAYER_JUMP :
protocol.h
SOUND_PLAYER_PAIN_LONG :
protocol.h
SOUND_PLAYER_PAIN_SHORT :
protocol.h
SOUND_PLAYER_SKID :
protocol.h
SOUND_PLAYER_SPAWN :
protocol.h
SOUND_SHOTGUN_FIRE :
protocol.h
SOUND_TEE_CRY :
protocol.h
SOUND_WEAPON_NOAMMO :
protocol.h
SOUND_WEAPON_SPAWN :
protocol.h
SOUND_WEAPON_SWITCH :
protocol.h
SPEC_FOLLOW :
protocol.h
SPEC_FREEVIEW :
protocol.h
SPRITE_ARMOR_EMPTY :
client_data.h
,
server_data.h
SPRITE_ARMOR_FULL :
client_data.h
,
server_data.h
SPRITE_AUDIO_SOURCE :
client_data.h
,
server_data.h
SPRITE_DEVILTEE :
client_data.h
,
server_data.h
SPRITE_DOTDOT :
client_data.h
,
server_data.h
SPRITE_DROP :
client_data.h
,
server_data.h
SPRITE_EXCLAMATION :
client_data.h
,
server_data.h
SPRITE_EYES :
client_data.h
,
server_data.h
SPRITE_FLAG_BLUE :
client_data.h
,
server_data.h
SPRITE_FLAG_FLIP_X :
render.h
SPRITE_FLAG_FLIP_Y :
render.h
SPRITE_FLAG_RED :
client_data.h
,
server_data.h
SPRITE_GHOST :
client_data.h
,
server_data.h
SPRITE_GUIBUTTON_HOVER :
client_data.h
,
server_data.h
SPRITE_GUIBUTTON_OFF :
client_data.h
,
server_data.h
SPRITE_GUIBUTTON_ON :
server_data.h
,
client_data.h
SPRITE_GUIICON_EMOTICON_MUTE :
client_data.h
,
server_data.h
SPRITE_GUIICON_FRIEND :
client_data.h
,
server_data.h
SPRITE_GUIICON_MUTE :
client_data.h
,
server_data.h
SPRITE_HEALTH_EMPTY :
client_data.h
,
server_data.h
SPRITE_HEALTH_FULL :
client_data.h
,
server_data.h
SPRITE_HEARTS :
client_data.h
,
server_data.h
SPRITE_HOOK_CHAIN :
client_data.h
,
server_data.h
SPRITE_HOOK_HEAD :
client_data.h
,
server_data.h
SPRITE_HOOK_STRONG :
client_data.h
,
server_data.h
SPRITE_HOOK_WEAK :
server_data.h
,
client_data.h
SPRITE_HUD_AIRJUMP :
client_data.h
,
server_data.h
SPRITE_HUD_AIRJUMP_EMPTY :
client_data.h
,
server_data.h
SPRITE_HUD_COLLISION_DISABLED :
client_data.h
,
server_data.h
SPRITE_HUD_DEEP_FROZEN :
client_data.h
,
server_data.h
SPRITE_HUD_DUMMY_COPY :
server_data.h
,
client_data.h
SPRITE_HUD_DUMMY_HAMMER :
client_data.h
,
server_data.h
SPRITE_HUD_ENDLESS_HOOK :
client_data.h
,
server_data.h
SPRITE_HUD_ENDLESS_JUMP :
client_data.h
,
server_data.h
SPRITE_HUD_FREEZE_BAR_EMPTY :
client_data.h
,
server_data.h
SPRITE_HUD_FREEZE_BAR_EMPTY_RIGHT :
client_data.h
,
server_data.h
SPRITE_HUD_FREEZE_BAR_FULL :
server_data.h
,
client_data.h
SPRITE_HUD_FREEZE_BAR_FULL_LEFT :
client_data.h
,
server_data.h
SPRITE_HUD_GRENADE_HIT_DISABLED :
client_data.h
,
server_data.h
SPRITE_HUD_GUN_HIT_DISABLED :
client_data.h
,
server_data.h
SPRITE_HUD_HAMMER_HIT_DISABLED :
client_data.h
,
server_data.h
SPRITE_HUD_HOOK_HIT_DISABLED :
server_data.h
,
client_data.h
SPRITE_HUD_JETPACK :
client_data.h
,
server_data.h
SPRITE_HUD_LASER_HIT_DISABLED :
client_data.h
,
server_data.h
SPRITE_HUD_LIVE_FROZEN :
client_data.h
,
server_data.h
SPRITE_HUD_NINJA_BAR_EMPTY :
client_data.h
,
server_data.h
SPRITE_HUD_NINJA_BAR_EMPTY_RIGHT :
client_data.h
,
server_data.h
SPRITE_HUD_NINJA_BAR_FULL :
client_data.h
,
server_data.h
SPRITE_HUD_NINJA_BAR_FULL_LEFT :
client_data.h
,
server_data.h
SPRITE_HUD_PRACTICE_MODE :
client_data.h
,
server_data.h
SPRITE_HUD_SHOTGUN_HIT_DISABLED :
client_data.h
,
server_data.h
SPRITE_HUD_SOLO :
client_data.h
,
server_data.h
SPRITE_HUD_TELEPORT_GRENADE :
server_data.h
,
client_data.h
SPRITE_HUD_TELEPORT_GUN :
client_data.h
,
server_data.h
SPRITE_HUD_TELEPORT_LASER :
client_data.h
,
server_data.h
SPRITE_MUSIC :
client_data.h
,
server_data.h
SPRITE_OOP :
client_data.h
,
server_data.h
SPRITE_PART1 :
client_data.h
,
server_data.h
SPRITE_PART2 :
client_data.h
,
server_data.h
SPRITE_PART3 :
client_data.h
,
server_data.h
SPRITE_PART4 :
server_data.h
,
client_data.h
SPRITE_PART5 :
client_data.h
,
server_data.h
SPRITE_PART6 :
client_data.h
,
server_data.h
SPRITE_PART7 :
client_data.h
,
server_data.h
SPRITE_PART8 :
client_data.h
,
server_data.h
SPRITE_PART9 :
client_data.h
,
server_data.h
SPRITE_PART_AIRJUMP :
client_data.h
,
server_data.h
SPRITE_PART_BALL :
client_data.h
,
server_data.h
SPRITE_PART_EXPL01 :
client_data.h
,
server_data.h
SPRITE_PART_HIT01 :
client_data.h
,
server_data.h
SPRITE_PART_SHELL :
server_data.h
,
client_data.h
SPRITE_PART_SLICE :
client_data.h
,
server_data.h
SPRITE_PART_SMOKE :
client_data.h
,
server_data.h
SPRITE_PART_SNOWFLAKE :
client_data.h
,
server_data.h
SPRITE_PART_SPLAT01 :
client_data.h
,
server_data.h
SPRITE_PART_SPLAT02 :
server_data.h
,
client_data.h
SPRITE_PART_SPLAT03 :
client_data.h
,
server_data.h
SPRITE_PICKUP_ARMOR :
client_data.h
,
server_data.h
SPRITE_PICKUP_ARMOR_GRENADE :
client_data.h
,
server_data.h
SPRITE_PICKUP_ARMOR_LASER :
client_data.h
,
server_data.h
SPRITE_PICKUP_ARMOR_NINJA :
client_data.h
,
server_data.h
SPRITE_PICKUP_ARMOR_SHOTGUN :
server_data.h
,
client_data.h
SPRITE_PICKUP_GRENADE :
client_data.h
,
server_data.h
SPRITE_PICKUP_GUN :
client_data.h
,
server_data.h
SPRITE_PICKUP_HAMMER :
client_data.h
,
server_data.h
SPRITE_PICKUP_HEALTH :
client_data.h
,
server_data.h
SPRITE_PICKUP_LASER :
server_data.h
,
client_data.h
SPRITE_PICKUP_NINJA :
client_data.h
,
server_data.h
SPRITE_PICKUP_SHOTGUN :
client_data.h
,
server_data.h
SPRITE_QUESTION :
client_data.h
,
server_data.h
SPRITE_SORRY :
client_data.h
,
server_data.h
SPRITE_SPEEDUP_ARROW :
client_data.h
,
server_data.h
SPRITE_SPLATTEE :
client_data.h
,
server_data.h
SPRITE_STAR1 :
client_data.h
,
server_data.h
SPRITE_STAR2 :
client_data.h
,
server_data.h
SPRITE_STAR3 :
client_data.h
,
server_data.h
SPRITE_SUSHI :
client_data.h
,
server_data.h
SPRITE_TEE_BODY :
server_data.h
,
client_data.h
SPRITE_TEE_BODY_OUTLINE :
client_data.h
,
server_data.h
SPRITE_TEE_EYE_ANGRY :
client_data.h
,
server_data.h
SPRITE_TEE_EYE_DEAD :
client_data.h
,
server_data.h
SPRITE_TEE_EYE_HAPPY :
client_data.h
,
server_data.h
SPRITE_TEE_EYE_NORMAL :
client_data.h
,
server_data.h
SPRITE_TEE_EYE_PAIN :
client_data.h
,
server_data.h
SPRITE_TEE_EYE_SURPRISE :
server_data.h
,
client_data.h
SPRITE_TEE_FOOT :
client_data.h
,
server_data.h
SPRITE_TEE_FOOT_OUTLINE :
client_data.h
,
server_data.h
SPRITE_TEE_HAND :
client_data.h
,
server_data.h
SPRITE_TEE_HAND_OUTLINE :
client_data.h
,
server_data.h
SPRITE_WEAPON_GRENADE_BODY :
server_data.h
,
client_data.h
SPRITE_WEAPON_GRENADE_CURSOR :
client_data.h
,
server_data.h
SPRITE_WEAPON_GRENADE_PROJ :
client_data.h
,
server_data.h
SPRITE_WEAPON_GUN_BODY :
client_data.h
,
server_data.h
SPRITE_WEAPON_GUN_CURSOR :
client_data.h
,
server_data.h
SPRITE_WEAPON_GUN_MUZZLE1 :
client_data.h
,
server_data.h
SPRITE_WEAPON_GUN_MUZZLE2 :
client_data.h
,
server_data.h
SPRITE_WEAPON_GUN_MUZZLE3 :
client_data.h
,
server_data.h
SPRITE_WEAPON_GUN_PROJ :
client_data.h
,
server_data.h
SPRITE_WEAPON_HAMMER_BODY :
client_data.h
,
server_data.h
SPRITE_WEAPON_HAMMER_CURSOR :
client_data.h
,
server_data.h
SPRITE_WEAPON_HAMMER_PROJ :
client_data.h
,
server_data.h
SPRITE_WEAPON_LASER_BODY :
client_data.h
,
server_data.h
SPRITE_WEAPON_LASER_CURSOR :
client_data.h
,
server_data.h
SPRITE_WEAPON_LASER_PROJ :
client_data.h
,
server_data.h
SPRITE_WEAPON_NINJA_BODY :
client_data.h
,
server_data.h
SPRITE_WEAPON_NINJA_CURSOR :
client_data.h
,
server_data.h
SPRITE_WEAPON_NINJA_MUZZLE1 :
server_data.h
,
client_data.h
SPRITE_WEAPON_NINJA_MUZZLE2 :
client_data.h
,
server_data.h
SPRITE_WEAPON_NINJA_MUZZLE3 :
client_data.h
,
server_data.h
SPRITE_WEAPON_NINJA_PROJ :
client_data.h
,
server_data.h
SPRITE_WEAPON_SHOTGUN_BODY :
client_data.h
,
server_data.h
SPRITE_WEAPON_SHOTGUN_CURSOR :
server_data.h
,
client_data.h
SPRITE_WEAPON_SHOTGUN_MUZZLE1 :
client_data.h
,
server_data.h
SPRITE_WEAPON_SHOTGUN_MUZZLE2 :
client_data.h
,
server_data.h
SPRITE_WEAPON_SHOTGUN_MUZZLE3 :
client_data.h
,
server_data.h
SPRITE_WEAPON_SHOTGUN_PROJ :
client_data.h
,
server_data.h
SPRITE_WTF :
client_data.h
,
server_data.h
SPRITE_ZOMG :
client_data.h
,
server_data.h
SPRITE_ZZZ :
client_data.h
,
server_data.h
STR_TEAM_BLUE :
sixup_translate_game.cpp
STR_TEAM_GAME :
sixup_translate_game.cpp
STR_TEAM_RED :
sixup_translate_game.cpp
STR_TEAM_SPECTATORS :
sixup_translate_game.cpp
SV_TEAM_ALLOWED :
teamscore.h
SV_TEAM_FORBIDDEN :
teamscore.h
SV_TEAM_FORCED_SOLO :
teamscore.h
SV_TEAM_MANDATORY :
teamscore.h
Generated by
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