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CGameContext Member List

This is the complete list of members for CGameContext, including all inherited members.

AbortVoteKickOnDisconnect(int ClientId)CGameContext
AddVote(const char *pDescription, const char *pCommand)CGameContextprivate
Antibot()CGameContextinline
AttemptJoinTeam(int ClientId, int Team)CGameContextprivate
CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr)CGameContext
CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)CGameContext
CGameContext()CGameContext
CGameContext(int Reset)CGameContext
CheckPureTuning()CGameContext
Clear()CGameContext
ClientsMaskExcludeClientVersionAndHigher(int Version) constCGameContext
Collision()CGameContextinline
CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)CGameContextprivatestatic
ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConAddVote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConAddWeapon(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConAntibot(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConBack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConBroadcast(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConBroadcastId(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConCancelSwap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameContextprivatestatic
ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)CGameContextprivatestatic
ConChangeMap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConClearVotes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConConverse(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConCredits(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDeep(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDND(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDrySave(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConDumpLog(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConEndlessHook(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConEndlessJump(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConEyeEmote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
Config()CGameContextinline
ConfigManager() constCGameContextinline
ConForcePause(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConForceVote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGoDown(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGoLeft(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGoRight(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGoUp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConGrenade(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConHelp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConHotReload(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConInfo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConInvite(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConJoin(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConKill(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConKillPlayer(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLaser(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLastTele(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConList(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLoad(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConLock(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMapbug(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMapInfo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMe(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConModerate(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMove(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMoveRaw(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMute(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMuteId(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMuteIp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConMutes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConNinja(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPause(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPoints(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPractice(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConProtectedKill(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRandomMap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRank(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRemoveVote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRescue(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRescueMode(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRestart(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConRules(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSave(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSay(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSayTime(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetJumps(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetTeam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSetTimerType(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSettings(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConShotgun(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConShowAll(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConShowOthers(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
Console()CGameContextinline
ConSolo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSpecTeam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
Construct(int Resetting)CGameContextprivate
ConSuper(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSwap(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeamRank(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeamTop5(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeleCursor(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeleport(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeleTo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTeleXY(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTime(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTimeCP(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTimeout(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTimes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTogglePause(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToggleSpec(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTop(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTopPoints(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConToTeleporter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneParam(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneReset(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTunes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConTuneZone(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnDeep(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnGrenade(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUninvite(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnJetpack(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnLaser(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnlock(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnmute(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnmuteId(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnmuteIp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnNinja(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnPractice(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnShotgun(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnSolo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnSuper(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConUnWeapons(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
Converse(int ClientId, char *pStr)CGameContextprivate
ConVote(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteMute(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteMuteId(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteMutes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteNo(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVotes(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConWeapons(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConWhisper(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
ConWhispers(IConsole::IResult *pResult, void *pUserData)CGameContextprivatestatic
CreateAllEntities(bool Initial)CGameContext
CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())CGameContext
CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())CGameContext
CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())CGameContext
CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())CGameContext
CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())CGameContext
CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())CGameContext
CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo)CGameContext
CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())CGameContext
CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())CGameContext
CreateSoundGlobal(int Sound, int Target=-1) constCGameContext
DeleteTempfile()CGameContext
Destruct(int Resetting)CGameContextprivate
EmulateBug(int Bug) constCGameContext
EndVote()CGameContext
Engine()CGameContextinline
FillAntibot(CAntibotRoundData *pData) overrideCGameContextvirtual
FLAG_SIX enum valueCGameContext
FLAG_SIXUP enum valueCGameContext
ForceVote(int EnforcerId, bool Success)CGameContext
GameType() const overrideCGameContextvirtual
GameUuid() const overrideCGameContextvirtual
GetClientVersion(int ClientId) constCGameContext
GetDDRaceTeam(int ClientId) constCGameContext
GetLastPlayerInput(int ClientId) constCGameContext
GetPlayerChar(int ClientId)CGameContext
GetPracticeCharacter(IConsole::IResult *pResult)CGameContextprivate
GetVoteOption(int Index) constCGameContext
IInterface()IInterfaceinline
InterfaceName()IGameServerinlinestatic
IsClientPlayer(int ClientId) const overrideCGameContextvirtual
IsClientReady(int ClientId) const overrideCGameContextvirtual
IsKickVote() constCGameContextinline
IsOptionVote() constCGameContextinline
IsRunningKickOrSpecVote(int ClientId) constCGameContext
IsRunningVote(int ClientId) constCGameContext
IsSpecVote() constCGameContextinline
IsVersionBanned(int Version)CGameContextprivate
Kernel()IInterfaceinlineprotected
Layers()CGameContextinline
List(int ClientId, const char *pFilter)CGameContext
LoadMapSettings()CGameContext
LogEvent(const char *Description, int ClientId)CGameContextprivate
m_aaZoneEnterMsgCGameContext
m_aaZoneLeaveMsgCGameContext
m_aDeleteTempfileCGameContext
m_aLastPlayerInputCGameContext
m_aLogsCGameContextprivate
m_aPlayerHasInputCGameContext
m_apPlayersCGameContext
m_apSavedTeamsCGameContext
m_apSavedTeesCGameContext
m_aSixupVoteDescriptionCGameContext
m_aTeamMappingCGameContext
m_aTuningListCGameContextprivate
m_aVoteCommandCGameContext
m_aVoteDescriptionCGameContext
m_aVoteReasonCGameContext
m_CollisionCGameContextprivate
m_EventsCGameContext
m_GameUuidCGameContextprivate
m_LastMapVoteCGameContext
m_LatestLogCGameContextprivate
m_LayersCGameContextprivate
m_MapBugsCGameContextprivate
m_MutesCGameContextprivate
m_NetObjHandlerCGameContextprivate
m_NetObjHandler7CGameContextprivate
m_NextUniqueClientIdCGameContextprivate
m_NonEmptySinceCGameContext
m_NumVoteOptionsCGameContext
m_pAntibotCGameContextprivate
m_pConfigCGameContextprivate
m_pConfigManagerCGameContextprivate
m_pConsoleCGameContextprivate
m_pControllerCGameContext
m_pEngineCGameContextprivate
m_pKernelIInterfaceprivate
m_PrngCGameContextprivate
m_pScoreCGameContextprivate
m_pServerCGameContextprivate
m_pStorageCGameContextprivate
m_pTeeHistorianFileCGameContextprivate
m_pVoteOptionFirstCGameContext
m_pVoteOptionHeapCGameContext
m_pVoteOptionLastCGameContext
m_ResettingCGameContextprivate
m_SqlRandomMapResultCGameContext
m_TeeHistorianCGameContextprivate
m_TeeHistorianActiveCGameContextprivate
m_TuningCGameContextprivate
m_vCensorlistCGameContextprivate
m_VoteCloseTimeCGameContext
m_VoteCreatorCGameContext
m_VoteEnforceCGameContext
m_VoteMutesCGameContextprivate
m_VotePosCGameContext
m_VoteTypeCGameContext
m_VoteUpdateCGameContext
m_VoteVictimCGameContext
m_VoteWillPassCGameContextprivate
m_WorldCGameContext
MapScan(const char *pName, int IsDir, int DirType, void *pUserData)CGameContextprivatestatic
MAX_LOG_SECONDS enum valueCGameContextprivate
MAX_LOGS enum valueCGameContextprivate
ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)CGameContextprivate
MoveCharacter(int ClientId, int X, int Y, bool Raw=false)CGameContextprivate
MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)CGameContextprivate
NetVersion() const overrideCGameContextvirtual
OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)CGameContext
OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId)CGameContext
OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)CGameContext
OnClientConnected(int ClientId, void *pData) overrideCGameContextvirtual
OnClientDataPersist(int ClientId, void *pData) overrideCGameContextvirtual
OnClientDDNetVersionKnown(int ClientId)CGameContext
OnClientDirectInput(int ClientId, void *pInput) overrideCGameContextvirtual
OnClientDrop(int ClientId, const char *pReason) overrideCGameContextvirtual
OnClientEnter(int ClientId) overrideCGameContextvirtual
OnClientPredictedEarlyInput(int ClientId, void *pInput) overrideCGameContextvirtual
OnClientPredictedInput(int ClientId, void *pInput) overrideCGameContextvirtual
OnClientPrepareInput(int ClientId, void *pInput) overrideCGameContextvirtual
OnConsoleInit() overrideCGameContextvirtual
OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)CGameContext
OnInit(const void *pPersistentData) overrideCGameContextvirtual
OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)CGameContext
OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)CGameContext
OnMapChange(char *pNewMapName, int MapNameSize) overrideCGameContextvirtual
OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) overrideCGameContextvirtual
OnPostSnap() overrideCGameContextvirtual
OnPreSnap() overrideCGameContextvirtual
OnPreTickTeehistorian() overrideCGameContextvirtual
OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)CGameContext
OnSetAuthed(int ClientId, int Level) overrideCGameContextvirtual
OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)CGameContext
OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)CGameContext
OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)CGameContext
OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)CGameContext
OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)CGameContext
OnShutdown(void *pPersistentData) overrideCGameContextvirtual
OnSnap(int ClientId) overrideCGameContextvirtual
OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)CGameContext
OnTick() overrideCGameContextvirtual
OnUpdatePlayerServerInfo(CJsonStringWriter *pJSonWriter, int Id) overrideCGameContextvirtual
OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)CGameContext
PersistentClientDataSize() const overrideCGameContextinlinevirtual
PersistentDataSize() const overrideCGameContextinlinevirtual
PlayerExists(int ClientId) const overrideCGameContextinlinevirtual
PlayerModerating() constCGameContext
PracticeByDefault() constCGameContext
PreInputClients(int ClientId, bool *pClients) overrideCGameContextvirtual
PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)CGameContext
ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)CGameContext
ProgressVoteOptions(int ClientId)CGameContext
RateLimitPlayerMapVote(int ClientId) constCGameContext
RateLimitPlayerVote(int ClientId)CGameContext
ReadCensorList()CGameContext
RegisterChatCommands()CGameContext
RegisterDDRaceCommands()CGameContext
ResetTuning()CGameContext
Score()CGameContextinline
SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)CGameContext
SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)CGameContext
SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) constCGameContext
SendChatTeam(int Team, const char *pText) constCGameContext
SendEmoticon(int ClientId, int Emoticon, int TargetClientId) constCGameContext
SendFinish(int ClientId, float Time, float PreviousBestTime)CGameContext
SendMotd(int ClientId) constCGameContext
SendRecord(int ClientId)CGameContext
SendSettings(int ClientId) constCGameContext
SendStartWarning(int ClientId, const char *pMessage)CGameContext
SendTuningParams(int ClientId, int Zone=0)CGameContext
SendVoteSet(int ClientId)CGameContext
SendVoteStatus(int ClientId, int Total, int Yes, int No)CGameContext
SendWeaponPickup(int ClientId, int Weapon) constCGameContext
Server() constCGameContextinline
Shutdown()IInterfaceinlinevirtual
SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) constCGameContext
SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) constCGameContext
SnapSwitchers(int SnappingClient)CGameContext
StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)CGameContext
Storage()CGameContextinline
Switchers()CGameContextinline
TeeHistorian()CGameContextinline
TeeHistorianActive() constCGameContextinline
TeehistorianRecordAntibot(const void *pData, int DataSize) overrideCGameContextvirtual
TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) overrideCGameContextvirtual
TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) overrideCGameContextvirtual
TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) overrideCGameContextvirtual
TeehistorianRecordPlayerName(int ClientId, const char *pName) overrideCGameContextvirtual
TeehistorianRecordPlayerRejoin(int ClientId) overrideCGameContextvirtual
TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) overrideCGameContextvirtual
TeeHistorianWrite(const void *pData, int DataSize, void *pUser)CGameContextprivatestatic
Teleport(CCharacter *pChr, vec2 Pos)CGameContextprivate
Tuning()CGameContextinline
TuningList()CGameContextinline
UnlockTeam(int ClientId, int Team) constCGameContextprivate
UpdatePlayerMaps()CGameContext
Version() const overrideCGameContextvirtual
VOTE_ENFORCE_ABORT enum valueCGameContext
VOTE_ENFORCE_CANCEL enum valueCGameContext
VOTE_ENFORCE_NO enum valueCGameContext
VOTE_ENFORCE_NO_ADMIN enum valueCGameContext
VOTE_ENFORCE_UNKNOWN enum valueCGameContext
VOTE_ENFORCE_YES enum valueCGameContext
VOTE_ENFORCE_YES_ADMIN enum valueCGameContext
VOTE_TYPE_KICK enum valueCGameContext
VOTE_TYPE_OPTION enum valueCGameContext
VOTE_TYPE_SPECTATE enum valueCGameContext
VOTE_TYPE_UNKNOWN enum valueCGameContext
VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)CGameContextprivate
Whisper(int ClientId, char *pStr)CGameContextprivate
WhisperId(int ClientId, int VictimId, const char *pMessage)CGameContextprivate
~CGameContext()CGameContext
~IInterface()IInterfaceinlinevirtual